“The frightening thing is that, like most of their other campaigns against women, they see themselves as just warriors fighting for what’s right. This is primarily because they firmly believe that any woman who speaks up on women’s issues is completely disingenuous and only doing it for the purposes of self-promotion, and that any man who does is looking to get laid, because they actually cannot possibly imagine a scenario in which someone would genuinely give a shit about women.
Members of this board, as well as “Men’s Rights Activists” in general, tend to go apoplectic at even the most mild implications that women might be human beings. For them, this is simply “not allowed” and must be punished swiftly and severely, as they appear to believe that feminism is the one obstacle in the way of all these pathetic neckbeards getting their pick of supermodel girlfriends who obey their every whim. The goal is to make it as uncomfortable to speak out about misogyny and women’s issues as possible, which is why they go to the wall in terms of harassing women like Emma Watson. At the end of the day, this is the crux of it. It would be sad if it weren’t so vile.”—Robyn Pennacchia, “4chan users threaten Emma Watson with nude photo leak over UN speech on gender equality” (via digital-femme)
Okay, so it should go without saying that I don’t always agree with Ben Kuchera, but this piece speaks to me. He talks about not being interested in a game, despite good reviews, because he just didn’t have the time or patience for another “standard length” game. But then he found out the game in question was only a few hours long and less than $20 and he bought it immediately.
He argues (as I have) that this lower-budget model allows for more risk-taking (creatively) while still gaining and sustainable audiences. I would also argue that these kinds of no-fluff experiences can be much more impactful than the average 10-12 hour game with tons of padding.
One final point: while Kuchera himself doesn’t want longer games anymore, he doesn’t advocate that they go away, and understands why they exist and who they exist for. He also (and I can’t stress this enough for GamerGate people) points out that he appreciates when reviews mention that a game is short, even though they always frame it as a negative. He doesn’t get upset that a reviewer values something differently than he does; instead, he’s happy he has one more “data point” to work with. Something to keep in mind, everyone.